Enjoy Coding With Scratch
Coding is enjoyable .
Türkiye
International and collaborative learning

Goals
This project is built on a strategic partnership to share good practices in coding, to provide professional development of teachers and 21st-century skills: LEARNING- critical thinking, creative, collaborating communicating; LITERACY skills: information. media, technology; LIFE skills: flexibility, initiative, social skills productivity, leadership, while coding. In coding workshops at schools, pupils will develop coding programs in collaboration with their peers. During the project, pupils will learn to make stories, animations music, create games and use coding in lessons maths, science, language, to integrate curriculum at school

Target group and educational context
Enjoy coding with Scratch 3“ is a Erasmus+ project for pupils at the age between 14-16. The aims of the project are pupils to develop critical thinking and computational creativity and problem-solving, to improve multilingual and digital competence, to adapt and develop new ways of learning and teaching and to build cooperation between schools to form a common resource and to use technology in creative, collaborative ways. while develop 21st-century skills like:
learning- critical thinking, creative, collaborating, communicating while working on a problem and to reach the result in teams face-to-face and online.
literacy skills: information. media, technology; to prepare individuals for the 21st century.
life skills: flexibility, initiative, social skills productivity, leadership during the teamwork at code workshops.

Why is this practice inspiring?
The mobility in Lithuania was devoted to the certain topic "Tell me your story". Partners from Turkey, Italy, N.Macedonia, Bulgaria and Lithuania brought their folk tales or the most popular stories to code. Students worked in international teams and coded the characters and backgrounds with Scratch. The last day of the mobility was devoted to presenting stories. Links to sample stories are available here:
Story from Lithuania: https://scratch.mit.edu/projects/834727512
Story from Turkiye: https://scratch.mit.edu/projects/674623741
Story from Italy: https://scratch.mit.edu/projects/674623325
Story from Bulgaria: https://scratch.mit.edu/projects/674623114
Story from N. Macedonia: https://scratch.mit.edu/projects/674623547

Implementation
Coding enhances creativity, teaches people to cooperate, to work together across physical and geographical boundaries and to communicate in a universal language. Technology is part of our life, and coding brings it closer to you. Each and every interaction between humans and computers is governed by code. Whether you create a web app, follow GPS directions when driving or wish to revolutionise social interactions. Programming is everywhere and fundamental to the understanding of a hyper-connected world. Coding is the literacy of today and it helps practise 21st-century skills such as problem solving, teamwork and analytical thinking. Learning how to code and computational thinking is the significant aim of 21st-century learning strategies.It must be ensured that all citizens get the digital skills they need to thrive as citizens and on the job market.

Socio-scientific issues

Available resources
Lesson Plan / Activity Instructions / Teacher Guide; Instructional Video / Recorded Presentation / Webinar; Promotional Video; Game / Simulation.

Practice Overview
Contributing organisation
Anamur Anadolu Lisesi
Location
Anamur / Mersin, Türkiye
Type of practice
Erasmus+ Project
Target age group
Duration
> 40 hours
Number of sessions / activities
11-14, > 15
Delivery mode
Blended / Hybrid
Main focus areas
Information & Media Literacies, Digital Literacies, Critical Thinking, Cross-Subject & Cross-Curricular Collaboration
Related subjects
First Language, Mathematics, Biology, Chemistry, Physics, Geography, Environmental Studies, History, Arts & Design, Computer Science & ICT
Available resource languages
Bulgarian, English, Italian, Lithuanian, Macedonian, Turkish
